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What happened this week on EOSIO | Nov. 18 - Nov. 24


“What happened this Week on EOSIO” summarises the past 7 days of news sent by EOS Go. This edition’s timeframe goes from the 18th November to the 24th November.

The DAPP Network Hackathon is officially started


The DAPP Network Hackathon has finally started and will last until November 24th. Participants can easily register online and start developing a dApp that reflects one of three themes: DeFI, Gaming or Extend the functionality of the DAPP Network.


Road to Mass Applications


In this week blog post we take up the topic dealt with in a previous article concerning the journey of dApps in EOS and talk about the future of Mass Applications (mass dApps) and how we get there.


EOS projects ranked by Alexa traffic rank


marketcap.one recently released a new ranking for EOS-based projects focused on their Alexa placement. Alexa ranks millions of websites in order of popularity, by measuring it through a combination of traffic and visitor engagement over the past 3 months.


New DAPP Network services: LiquidStorage, LiquidHarmony, LiquidSQL


The LiquidApps team recently announced three new DAPP Network services: LiquidStorage, LiquidHarmony, LiquidSQL. These new features will help current DAPP Hackathon participants to develop brand new and innovative dApps that will be able to extract the full potential of the DAPP Network and EOSIO.


Non-compliant BPs are getting removed


EOS Aloha recently issued a multisig proposals to remove six BPs that at this date didn't provide any information regarding their API endpoint, and therefore breached the EOS Block Producer Agreement. When an individual registers as a BP it is mandatory to comply with this agreement, and in the event of a conflict he acknowledges that it may be removed by a vote of the other BPs.


Ubisoft becomes the first Ultra Corporate Block Producer


Ubisoft recently announced that it will join the Ultra EOSIO blockchains as its first Corporate BP. The UOS will be used by Ubisoft to facilitate in-game asset creation, ownership transfers between players, and payment channels.


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