Block.One recently interviewed Nazar Chervinskiy, CEO and co-founder of Prospectors, the first Massive Multiplayer Online Real-Time Economic Strategy (MMORTES) game already launched on several EOSIO chains.
Players of this game will be immersed in a world based on the 19th century Wild West. They will have three workers that they can use to complete missions and collect resources from the land of the game, like coal, clay and gold.
All players will have to interact with each other to build some elements or exchange and sell resources. It is precisely this side of the game that exploits the blockchain, which makes Prospectors more transparent and profitable.
Initially the game was to be developed on Ethereum, until the team realized that the network was too slow and expensive to host such a game. They then moved on to EOSIO, since they already knew its performances and capabilities at the time.
"Earning players' trust is going to become increasingly more important in the highly competitive world of video gaming. EOSIO blockchain technology is a good tool to achieve this."
The game has currently two different lands with different features: Wild West and Yukon, launched on the EOS mainnet and WAX respectively. The team is planning to launch two more lands, all with different features and resources to collect than the existing ones.
In addition, DAOs (Decentralized Autonomous Organizations) will be released soon within the game. These will allow users to collaborate to maximize their efficiency and income.
"In time, we hope to pass 100% of the management and strategic decisions to Prospectors players – DAOs are the first step in achieving this."